#pragma once
#ifndef ENTITYBACKGROUND_H
#define ENTITYBACKGROUND_H

#include "WorldEntity.h"

class CEntityBackground : public CWorldEntity
{
private:
	int startPositionBackgroundX;
	int startPositionBackgroundY;
	int indexMap2;
	int positionXMap2;
	int positionYMap2;

public:

	CEntityBackground::CEntityBackground(int startPositionBackgroundX, int startPositionBackgroundY, 
		int indexSprite1, int indexSprite2, int speed, bool active);
	CEntityBackground::~CEntityBackground(void);
	void CEntityBackground::update(void);
	void CEntityBackground::render(void);

	int CEntityBackground::getStartPositionBackgroundX(void) const;
	int CEntityBackground::getStartPositionBackgroundY(void) const;

	void CEntityBackground::setStartPositionBackgroundX(int startPositionBackgroundX);
	void CEntityBackground::setStartPositionBackgroundY(int startPositionBackgroundY);
};
#endif